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ID : tm3445715428 Development of Pineapple Core Powder Pineapple cores were collected at the Pineapple Cannery of Malaysia and Lee Pineapple Industry. The cores were placed in 2000 ppm SO2 solution to prevent spoilage. The cores were immediately washed upon reaching the lab and blanched for 2 minutes. They were then passed through a communiting machine. After grinding, the extra water was pressed out and the remaining materials were spread thinly on stainless steel drying trays. Drying was done in an electric dehydrator at 600C for 8-10 hours or until moisture content reached about 5%. After drying the dried products were passed trought a hammer mill and sieved to the power. The powder was packed in aluminium laminated film for further use. Chemical analysis of the powder was carried. The was tested on dehydrated fruit and bakery products. |
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ID : tm3445815429 Development of fruits rolls Drying of fully ripe fruit puree with other added ingredients to form a thin leathery sheet which car be roued before packing. The fruits suitable for procersing into fruit rools such as banana, papaya, guara, jackfruit, soursop and other pulpy fruit such as mango. |
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ID : tm3445915430 Ternakan Ikan Siakap Air Tawar Di Belakang Rumah (Konsep Bumi Hijau) Sistem ternakan yang digunakan adalah tangki gentian kaca atau polyethylene berserta dengan sistem penapisan dan pam air. Benih ikan siakap (sekurang-kurangnya 4 inci digunakan, ditebar (kadar 50- 75 ekor dalam 1 tan air). Pemberian makanan dilakukan sekurangkurangnya 2 kali sehari (pagi dan petang) sehingga ikan kenyang. Pertukaran air perlu dilakukan apabila parameter air merosot (diluar julat optimum untuk ternakan) dan bila diperhatikan ikan tidak lagi galak memakan makanan. Air perlu ditukar 90 peratus selepas 2 minggu digunakan. Air yang digunakan hendaklah dipastikan bebas daripada klorin. Ternakan ikan siakap ini mengambil masa 5-7 bulan sebelum ia mencapai berat purata 500 g dan bersedia untuk di tuai. Tangki ternakan hendaklah ditutup dengan net orkid jika tangki tersebut diletakkan ditempat terbuka. Ini bertujuan bagi mengelak ikan mengalami tekanan jika suhu air meningkat. |
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ID : tm3446015431 SitroPro : Ekstrak Herba Sabagai Rawatan Alternatif Terhadap Jangkitan Parasit Protozoa Pada Ikan Marin Ternak Penggunaan SitroPro telah berjaya mengatasi masalah jangkitan penyakit Hexamitiasis dan Trichodiniasis di FRI Gelang.Selain itu , rawatan menggunakan bahan semulajadi terhadap jangkitan ikan ternakan adalah salah satu alternatif yang lebih selamat untuk meningkatkan produktiviti industri akuakultur , seterusnya dapan menjamin keselamatan dan kesihatan pengguna. |
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ID : tm3446115432 Parit Konkrit Dalam Kolam Asuhan Untuk Memudahkan Pengutipan Benih Ikan Fisheries Research Institute (FRI) Gelang Patah atau sebelum |
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ID : tm3446215433 Kaedah Penternakan Dan Penghasilan Artemia Dewasa Secara Intensif Bagi Bekalan Makanan Rega Ikan Marin Bagi tujuan menyediakan prasarana dan teknologi penghasilan |
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ID : tm3490215529 Eco-Friendly Fabrics DISCARDED plastic bottles are being recovered, recycled and re-used as fabrics for the apparel industry. The plastics from discarded into resins which then take shape of polYester fiber. These combined with organic then take the shape of polYester fiber. These combined with organic cotton produces blended yarn. This yarn can be spun into fabric that has the same looks, feel and durability of conventional material. These eco-friendly fabrics are widely used in the garments and corporate apparels industry. |
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ID : tm3493115558 Detachable Electrical Socket Product and Process improvement |
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ID : tm3497815605 Flap Gate Regulator' (FGR) untuk Pengurusan Air di Sawah Padi Fungsi produk ini adalah untuk mengawal paras air di terusan |
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ID : tm3501315640 PENDULUM AUTOCAP SYSTEM FOR DRINKING BOTTLE 1. NEW GENERATION PENDULUM |
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ID : tm3512215749 RNA Water Level Measurement System Alat pengukur aras air digital. Ia boleh |
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ID : tm3513615763 Maths Fun Board Maths fun board is a game set which can be used for teaching multi topics and maths skills. This game board helps students to practice the basic operations easily with fun and interesting. It will helps the children to improve their interest, thinking skills and decrease the maths anxiety among the children. |
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ID : tm3513715764 Smart Chromo Vision Kit Smart chromo vision kit is a unique, smart and convenient colour chart guide designed in the form of a wristband, a watch and a coin pouch. This invention enables the colour blind people to correctly identify the colour that they observe by matching against the chart provided on these products. |
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ID : tm3519715824 Battery Charger; Transformer; DC Choke; All Types of Metal Box Provide consultation services on production technology, information technology, microelectronic/microsystem technology, energy and construction technologies. |
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ID : tm3520015827 Double Swing Hygiene Smart Cap Double swing hygiene smart cap, the cap opens automatically when the bottle is titled and closes when it is upright. Nozzle hole size- design with a large and small diameters. Easy to control the liquid flow. Lock and seal feature for both nozzles. Suitable for all glass and plastic bottles. |
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ID : tm3318514156 Intelligent Real-time integrated system for sustainability(IRISS) Intelligent real time integrated system for sustainability(IRISS) is designed to transform the collecting data method to measure the impact towards the environment before, during and after the development. IRISS provides the data directly through the internet of things(IOT), cloud computing and web. |
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ID : tm3241413385 Write-Rite : Dsygraphic Children Writing Assistance Write-Rite is a web-based software tool that allows dsygraphic children to practice the writing task with different level of difficulties. This product provides activities for dsygraphic children to work through to support them in developing the fundamental skills that handwriting demands. |
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ID : tm3241513386 Wireless Electrical Switch based on Voice Control using Malay Syllable Wireless Electrical Switch based on Voice Command is a wireless electrical switch that controls any electrical appliances using voice commands. It uses a speaker independent speech recognition method where no prior system speaker training is required. Any Malay word regardless of syllabus combination can be used. This real-time system uses Malay vowel recognition algorithm that extracts features from spoken words via a conventional microphone. These features are then classified using machine learning and statistical methods such as neural network and logistic regression. |
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ID : tm3241613387 WebNRW: Web Based Non Revenue Water Management System Non revenue water (NRW) figures for all the states in Malaysia are still above the Government targeted figures. The Government is keen on the NRW reduction programs as this will increased the revenue of the water authorities and indicated good governance. Presently, NRW components have been identified by the water authority but there is no classification of NRW components in relation to the layout of the water distribution network. This is due to the unstructured data collection which resulted in difficulty in data consolidation. This make it impossible for the water authority to validate the NRW figures and therefore efforts in NRW reduction cannot be done. A conceptual model for the water distribution network has to be formalized for the purpose of identifying the source/location of water loss and non revenue consumption. The NRW components will have to be classified according to the distribution network to capture the source and magnitude of the components. A work procedure to calculate and validate the NRW has to be formulated. This can be done when a detailed analysis on the distribution model and data is done. |
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ID : tm3241713388 Web-based system to support mon-revenue water ( MRW) Management Modeling the water system and the water system and the mon-Devenue water |
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ID : tm3241813389 Web Based Virtual Tourism and 3D Handicraft Product Online Recently, Virtual Reality (VR) is becoming more important in the world of tourism, especially as a tool for promotion and also entertainment (e.g. computer-generated amusements in leisure parks and virtual theme parks). Tourism activities have been expanding rapidly world wide and more people are traveling to the natural areas, converses the environment and sustains the well being of local people. Therefore, web based Virtual Tourism and E-Commerce sites begin to appear in the internet, making the virtual traveling and e-shopping more natural, attractive and fun experience. By using VR Panoramic technique for viewing the image 360?????, the experience of exploring a place and product display will be more exciting. The system also completed with the database of 3D handicraft product for every place that available in the VR panoramic views. The development of Web Based Virtual Tourism and 3D Handicraft Products Online use some of the VR software that available in the market. The software used are MGI Photovista, MGI Photovista 3D Object and MGI Virtual Tour Maker. This system required a flexible manipulation, fast transmission and efficient storage for displaying the content. It consists of techniques that been used to develop web based system which are VR Panoramic view and VR Object Techniques. |
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ID : tm3241913390 Web Application For Rural Crops: WebCrops Rural areas need to have access to the most essential services. Delivering those services to rural areas can be done through the use of Information and Communication Technology (ICT). Considering the agricultural sector as one of the most important sectors in Malaysia, marketing agricultural products in rural areas is still achieved in traditional ways that do not employ the modern technology. This study introduces a new method for marketing agricultural products online that depends on visualizing the rural crops market for customers to expend the rural marketability. This study presents a WebCROPS prototype application for the case of Changlun, Kedah in Malaysia. WebCrops eliminates wholesalers, and focuses direct deals between farmers and customers. |
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ID : tm3242013391 Web Agent Navigator Studies have shown that there is a need to provide an alternative to the conventional keyboard and mouse input devices, not only because of the disability on the part of the users but also on the associated stress with the modes on interaction among normal people. To overcome all these difficulties, we invented Web Agent Navigator that applies a new approach using voice command in searching and navigating the web. |
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ID : tm3242113392 VRTEM: Virtual Reality Technology In Museum This study aims to identify the suitable model for building virtual museum and the essential elements for managing technology based product. Since the majority of these models derive from immersive virtual reality, a new architecture was formed with the basic elements involved in that environment. It has found that 3D models are a good attraction where user can experience the virtual as if it was reality. Lighting was used to brighten up the environment and the many interesting objects. Camera is used as an 'eye' view where users can freely walk through the environment from the camera view. collision detection was added in camera setting to ensure the collision in that environment truly occurs when user hits the project. While video are used to replace display screen in immersive environment, texture mapping are used to imitate reality surface objects. In addition, this study has discovered some design issues during development activity. This whole has adapted the Systems Development Research methodology. The key step includes the design and development of the Virtual Museum prototype itself. At the phase, besides management techniques of camera, lights and texture elements, the researcher also has succeeded in managing the walk through technique with collision detection and putting videos in VR. File management enable the researcher to access sources much easier. Indirectly, the development of this prototype has overcome these problems and answered the first research question all at one time. The outcome of this prototype was successfully developed using right development management techniques. Henceforth, this study also aims to test the usability of this system to users in using Technology Acceptance Model. Perceived usefulness, perceived ease of use and perceived enjoyment are the independent variables in testing intention to use by visitor. Theoretical framework was produced and hypotheses were developed and tested using Spearmen Correlation Matrix and Regression Analysis. It has found that all hypotheses were supported, where the most influent factor is Perceived Usefulness followed by Perceived Enjoyment and Ease of Use. The output of this research is the Virtual Museum prototype of Kedah State Museum, provided with interactivity and ability to represent the real physical environment digitally. Hopefully this research can be a guideline to virtual museum developers to develop video application and three dimension walk through system construction. |
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ID : tm3242213393 Virtual Robot Arm In Assisting Robotics Students' Learning Virtual Reality (VR), declared as the next step technologies after multimedia is believed to give a great impact in educational system as it provides alternative tools for teaching. With it enhance features it could be a turning point where it gives a new interesting and exciting environment that could motivate students' learning and interest in particular subjects. One of the benefits that VR offers is the ability to visualize physical object which student can have the trial and error session before actually practicing it on real things. Here comes to the point where the idea of having virtual robot in assisting students learning emerged. Instead of studying the physical robot in class, students can study the virtual robot on computer at home prior to class or even in the class itself Students who ware taking the robotic courses in universities confront with the problems of the basic robotic principles understanding due to lack exposure. The same problem occurs in universities as more robotics equipment is needed to fulfill the needs of more students. The major problem facing many institution proposing a course in robotic is amount and type of students' exposure the real robots. It is important for the students to be exposed to the robots in their learning process. Due to the physical robot being expensive, many academics institution cannot facilitate enough robots to the entire class. Therefore, utilizing VR as a tool to develop fully-functional 3D virtual robots can substantially minimize the ownership cost. This project focuses on utilizing VR technology for development of virtual robot to assist students' leaning. VR is a good solution to the hardware and time saving teaching method problem. This is due to its pervasive in its applications; the cost of the technology will eventually drop and the quality of experiences with VR system will improve. With the prototype of virtual robot developed, its potential to oversea not only education but in construction, manufacturing, advertisement and marketing. For an example, firms and company can control their robot from the virtual robot. Training can be done preliminary by using virtual robot before handling physical robot. Hence this could reduce the cost of error during the manipulation of the physical robot. The prototype developed can be commercialised to all of the institution which are teaching the robotics. It also have a potential to be commercialised to other industries which involved the robotic course. |