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ID : tm287859756


Restoring Malay Identity Through Experimental Typography

Before modern Roman alphabet was introduced, it is said Malay community has been using Jawi as medium of writing. Jawi is an adapted Arabic alphabet and it is widely practiced in Nusantara or Malay Archipelago (Malaysia, Brunei, Indonesia, Southern Thailand and Southern Philippines). Unlike Arabic alphabet, Jawi script has extra letterforms, which are modified to represent certain vowels sounds that can only be found in Malay language. These letterforms are 'nga', 'ca','gaf','va' and 'nya'. Hence historian has regarded Jawi as the cultural heritage that symbolizes Malay sovereignty and civilizations. This study attempts to conduct formal analysis by looking at both roman and Jawi alphabets. Using vector design tool namely Adobe Illustrator, several exploratory design tasks were carried out. A method called Deconstruction and Reconstruction were used which involved three levels: 1) breaking the letterforms into smaller parts; 2) matching and combining the broken parts; 3) manipulating the parts to form a new style. The final output of this study is a multiple design of Jawi scripts.

Alor Gajah Melaka

ID : tm287869757


I-360 Interactive 360 Virtual Environment

I-360 is an educational application that allows the users to interact with the virtual environment with the guidance of a virtual instructor. It is developed using unity. The interaction element is included with the use of leap motion, a sensor device that supports hand and finger motions as input.

Alor Gajah Melaka

ID : tm3487915506


Lemon and Ginger Juice

Formulated from natural ingredients such as lemon, ginger, apple vinegar and natural honey that provide good for controlling cholesterol, blood pressure.

Diformulasikan dari bahan semulajadi seperti lemon, halia, cuka epal dan madu asli yang memberikan kebaikan mengawal kolestrol, tekanan darah.

Alor Gajah Melaka

ID : tm3488015507


Elixir - Noni Enzyme Extract

Minuman kesihatan berasakan ekstrak buah mengkudu bagi
melancarkan peredaran darah dan detoksifikasi.

Alor Gajah Melaka

ID : tm3312614097


Smart targeted Advertising via Digital Signage (STADS)

This invention provides an effective and efficient solution for public advertising. It uses a Smart Targeting method to tailor the right advertisement to the right audience by analyzing their soft biometric features. An affordable and energy-saving way to increase the impact of marketing.

Bukit Beruang Melaka

ID : tm3312714098


Remote and Interactive Meal Order Taking System for Restaurant

This product is an efficient remote meal order taking system, consists of :
1) Interactive wireless meal order taking tool (custom made hardware with design interactive menu presentable to diners)
2) Kitchen receiving station and billing counter
3) Wearable watch-like meal order receiving display tool.

Bukit Beruang Melaka

ID : tm3312814099


Palm' n Go Touch-Less Hand-Based Biometric System

Palm 'n Go is a touch-less palm-based biometrics system which is integrated with both software and hardware device. This project is motivated by the public's demand for non-invasive and hygienic biometric technology. For various reasons, users are concerned about touching the biometric sensors. This problem is particularly exacerbated at the height of the A H1N1 pandemic. Therefore, we develop an integrated stand alone palm-based capturing system that can be mounted on the wall for access control purpose . The user does not need to touch any device. He/She just positions his/her hand naturally in front of the sensor and the system will automatically unlock the door for him/her (provided that the person is a genuine user or registered user)

Bukit Beruang Melaka

ID : tm3312914100


Intelligent Inventory System with Automated Serial Number Recognition

A novel, environmental friendly and cost effective intelligent inventory system that provides both barcode and serial number that available on product packaging using OCR Technique. Users can perform a rich spectrum of inventory operations.

Bukit Beruang Melaka

ID : tm3313014101


Insights - A Sentiment Analysis Tool For Malay

Insights : Online Malay text analysis tool is a Bahasa Malaysia sentiment mining tool to mine and analyse social media data. It's integrated with automated pre-processing & tagging engine-Malayism (Malay Integrated Engine), Malay Lexicon (MLEX)- assigning polarity to tests with interactive dashboard.

Bukit Beruang Melaka

ID : tm3313114102


HYBRID GASOLINE-ELECTRIC-POWERED DRONE

The developed hybrid-powered drone is able to carry payload of 8kg while the endurance is not less than 60 minute. By combining gasoline and electric power with a power management unit, it can achieve longer flight time with 8kg payload without sacrificing the responsiveness of the drone.

Bukit Beruang Melaka

ID : tm3313214103


Contactless Heartbeat Detection Using Vision Camera

The developed technology utilizes a single vision camera and a processing unit to capture and detect humans face for contactless heartbeat estimation. The contactless heartbeat estimation implemented a unique approach so that it consumed lesser processing power without sacrificing the performance.

Bukit Beruang Melaka

ID : tm3318514156


Intelligent Real-time integrated system for sustainability(IRISS)

Intelligent real time integrated system for sustainability(IRISS) is designed to transform the collecting data method to measure the impact towards the environment before, during and after the development. IRISS provides the data directly through the internet of things(IOT), cloud computing and web.

Kuala Kangsar Perak

ID : tm3241413385


Write-Rite : Dsygraphic Children Writing Assistance

Write-Rite is a web-based software tool that allows dsygraphic children to practice the writing task with different level of difficulties. This product provides activities for dsygraphic children to work through to support them in developing the fundamental skills that handwriting demands.

Sintok Kedah

ID : tm3241513386


Wireless Electrical Switch based on Voice Control using Malay Syllable

Wireless Electrical Switch based on Voice Command is a wireless electrical switch that controls any electrical appliances using voice commands. It uses a speaker independent speech recognition method where no prior system speaker training is required. Any Malay word regardless of syllabus combination can be used. This real-time system uses Malay vowel recognition algorithm that extracts features from spoken words via a conventional microphone. These features are then classified using machine learning and statistical methods such as neural network and logistic regression.

Sintok Kedah

ID : tm3241613387


WebNRW: Web Based Non Revenue Water Management System

Non revenue water (NRW) figures for all the states in Malaysia are still above the Government targeted figures. The Government is keen on the NRW reduction programs as this will increased the revenue of the water authorities and indicated good governance.

Presently, NRW components have been identified by the water authority but there is no classification of NRW components in relation to the layout of the water distribution network. This is due to the unstructured data collection which resulted in difficulty in data consolidation. This make it impossible for the water authority to validate the NRW figures and therefore efforts in NRW reduction cannot be done.

A conceptual model for the water distribution network has to be formalized for the purpose of identifying the source/location of water loss and non revenue consumption. The NRW components will have to be classified according to the distribution network to capture the source and magnitude of the components. A work procedure to calculate and validate the NRW has to be formulated. This can be done when a detailed analysis on the distribution model and data is done.

Sintok Kedah

ID : tm3241713388


Web-based system to support mon-revenue water ( MRW) Management

Modeling the water system and the water system and the mon-Devenue water

Sintok Kedah

ID : tm3241813389


Web Based Virtual Tourism and 3D Handicraft Product Online

Recently, Virtual Reality (VR) is becoming more important in the world of tourism, especially as a tool for promotion and also entertainment (e.g. computer-generated amusements in leisure parks and virtual theme parks). Tourism activities have been expanding rapidly world wide and more people are traveling to the natural areas, converses the environment and sustains the well being of local people. Therefore, web based Virtual Tourism and E-Commerce sites begin to appear in the internet, making the virtual traveling and e-shopping more natural, attractive and fun experience. By using VR Panoramic technique for viewing the image 360?????, the experience of exploring a place and product display will be more exciting. The system also completed with the database of 3D handicraft product for every place that available in the VR panoramic views.

The development of Web Based Virtual Tourism and 3D Handicraft Products Online use some of the VR software that available in the market. The software used are MGI Photovista, MGI Photovista 3D Object and MGI Virtual Tour Maker. This system required a flexible manipulation, fast transmission and efficient storage for displaying the content. It consists of techniques that been used to develop web based system which are VR Panoramic view and VR Object Techniques.

Sintok Kedah

ID : tm3241913390


Web Application For Rural Crops: WebCrops

Rural areas need to have access to the most essential services. Delivering those services to rural areas can be done through the use of Information and Communication Technology (ICT). Considering the agricultural sector as one of the most important sectors in Malaysia, marketing agricultural products in rural areas is still achieved in traditional ways that do not employ the modern technology. This study introduces a new method for marketing agricultural products online that depends on visualizing the rural crops market for customers to expend the rural marketability. This study presents a WebCROPS prototype application for the case of Changlun, Kedah in Malaysia. WebCrops eliminates wholesalers, and focuses direct deals between farmers and customers.

Sintok Kedah

ID : tm3242013391


Web Agent Navigator

Studies have shown that there is a need to provide an alternative to the conventional keyboard and mouse input devices, not only because of the disability on the part of the users but also on the associated stress with the modes on interaction among normal people. To overcome all these difficulties, we invented Web Agent Navigator that applies a new approach using voice command in searching and navigating the web.

Sintok Kedah

ID : tm3242113392


VRTEM: Virtual Reality Technology In Museum

This study aims to identify the suitable model for building virtual museum and the essential elements for managing technology based product. Since the majority of these models derive from immersive virtual reality, a new architecture was formed with the basic elements involved in that environment. It has found that 3D models are a good attraction where user can experience the virtual as if it was reality. Lighting was used to brighten up the environment and the many interesting objects. Camera is used as an 'eye' view where users can freely walk through the environment from the camera view. collision detection was added in camera setting to ensure the collision in that environment truly occurs when user hits the project. While video are used to replace display screen in immersive environment, texture mapping are used to imitate reality surface objects. In addition, this study has discovered some design issues during development activity. This whole has adapted the Systems Development Research methodology. The key step includes the design and development of the Virtual Museum prototype itself. At the phase, besides management techniques of camera, lights and texture elements, the researcher also has succeeded in managing the walk through technique with collision detection and putting videos in VR. File management enable the researcher to access sources much easier. Indirectly, the development of this prototype has overcome these problems and answered the first research question all at one time. The outcome of this prototype was successfully developed using right development management techniques. Henceforth, this study also aims to test the usability of this system to users in using Technology Acceptance Model. Perceived usefulness, perceived ease of use and perceived enjoyment are the independent variables in testing intention to use by visitor. Theoretical framework was produced and hypotheses were developed and tested using Spearmen Correlation Matrix and Regression Analysis. It has found that all hypotheses were supported, where the most influent factor is Perceived Usefulness followed by Perceived Enjoyment and Ease of Use. The output of this research is the Virtual Museum prototype of Kedah State Museum, provided with interactivity and ability to represent the real physical environment digitally. Hopefully this research can be a guideline to virtual museum developers to develop video application and three dimension walk through system construction.

Sintok Kedah

ID : tm3242213393


Virtual Robot Arm In Assisting Robotics Students' Learning

Virtual Reality (VR), declared as the next step technologies after multimedia is believed to give a great impact in educational system as it provides alternative tools for teaching. With it enhance features it could be a turning point where it gives a new interesting and exciting environment that could motivate students' learning and interest in particular subjects. One of the benefits that VR offers is the ability to visualize physical object which student can have the trial and error session before actually practicing it on real things. Here comes to the point where the idea of having virtual robot in assisting students learning emerged. Instead of studying the physical robot in class, students can study the virtual robot on computer at home prior to class or even in the class itself

Students who ware taking the robotic courses in universities confront with the problems of the basic robotic principles understanding due to lack exposure. The same problem occurs in universities as more robotics equipment is needed to fulfill the needs of more students. The major problem facing many institution proposing a course in robotic is amount and type of students' exposure the real robots. It is important for the students to be exposed to the robots in their learning process. Due to the physical robot being expensive, many academics institution cannot facilitate enough robots to the entire class. Therefore, utilizing VR as a tool to develop fully-functional 3D virtual robots can substantially minimize the ownership cost.

This project focuses on utilizing VR technology for development of virtual robot to assist students' leaning. VR is a good solution to the hardware and time saving teaching method problem. This is due to its pervasive in its applications; the cost of the technology will eventually drop and the quality of experiences with VR system will improve.

With the prototype of virtual robot developed, its potential to oversea not only education but in construction, manufacturing, advertisement and marketing. For an example, firms and company can control their robot from the virtual robot. Training can be done preliminary by using virtual robot before handling physical robot. Hence this could reduce the cost of error during the manipulation of the physical robot.

The prototype developed can be commercialised to all of the institution which are teaching the robotics. It also have a potential to be commercialised to other industries which involved the robotic course.

Sintok Kedah

ID : tm3242313394


Virtual Property Visualization And Marketing Solution

One of the problems of marketing properties in Malaysia is that the buyers have to be financially committed before they are able to view the interested properties. This sometimes creates dissatisfaction among the buyers who wish to see the real properties before making any financial commitment. Consequently, many potential buyers face the problems of effectively searching for properties that comply with their specification. Building visualization based on the conventional technique such as blueprint, architectural drawing, cardboard model and predefined walkthrough animation have been used by architects, designers and building developers to explain their ideas to their clients. They are well known to be proficient in three-dimensional visualization from two-dimensional maps. However, their clients generally are not. The implication of incomplete and improper visual presentation is that it will cause poor communication between the architects, designers, developers and their clients which will normally ends up with clients' lost. This research suggest a technique for virtual building visualization and inspection and investigates how this technique helps in producing a complete, proper and effective visual building presentation. It involves the utilization of tools that are common amongst architects, engineers and designers i.e Auto CAD and 3DS Max, and Quest 3D for the creation of the prototype.

Sintok Kedah

ID : tm3242413395


Virtual Interview Trainer using Speech Recognition

Virtual Interview Trainer (VIT) is an application that prepares the students for job interviews by means of a virtual interview training method. It trains them by having an avatar to interact with asking common job interview questions. The interview is recorded and can be replayed for self-monitoring. This helps improve the confidence of the students to communicate in English. VIT has an integrated automatic speech recognition (ASR) capability which recognizes certain verbal responses. It uses a novel single frame spectrum envelope method which is faster to process speed and accuracy compared to conventional multiple frame speech recognition processes like Mel-Frequency Cepstral Coefficient (MFCC). This trainer also displays the interview performance score according to the interviewees verbal responses. If the interviewee failed to perform well, the avatar will angrily cut short the interview.

Sintok Kedah

ID : tm3242513396


Virtual Flood Management Support System

Flood is a type of natural disaster which needs prompt response from the responsible agencies in managing the emergency situation. In Malaysia, flood management involves multiple agencies that operate as one committee at three different levels; district, state and national. Flooding can occur at any time and any place due to the changes in global weather and development. People were caught in flooding unexpectedly due to unawareness of oncoming flood and agencies involved in providing assistance were unable to operate efficiently due to lack of information and uncertainty. The difficulties observed in manually managing flood at various levels and places in Malaysia have motivated this work in developing a virtual flood management support system.

Inefficient and delay in response during flooding is the major problem of disaster management in many places of the world especially in developing countries like Malaysia. This is due to the absence of the disaster management system that can be used by the flood committee. A computer support system is required in assisting the response committee to provide prompt response to the flood victims. The committee should be able to access the system virtually as communication between from one place to another is not possible during flooding. The system should be comprehensive enough in recording and providing data and information related to flood activities such as flood alertness, flood response and flood reporting.

Virtual flood management support system is developed to improve the overall flood management operation of the flood committee. The system is intended to record and provide information on flooding and support the various activities in the three phases of flooding: before, during and after.

The virtual flood management support system can be used by the flood management committee at either national, state or district level. This system provides, the management of flood response activities as well as producing reports when flood is over. Prompt response to the flood victims can be provided by the agencies that are responsible in managing the emergency situation. This system provides the recording of information related to the flood management support activities and the committee can use the information for decision making.

The system can be used by all flood management committee in Malaysia at various levels of management. It also can be customized to meet the international requirement of managing the flood operations.

Sintok Kedah

ID : tm3242613397


Virtual Building Visualisation and Inspection (VB-VIs)

Building visualisation based on the conventional technique such as blueprint, architectural drawing, cardboard model predefined walkthrough animation have been used by architects, designers and building developers to explain their ideas to their clients. They are well known to be proficient in three-dimensional visualisation from two-dimensional maps. However, their clients generally are not. The implication of incomplete and improper visual presentation is that it will cause poor communication between the architects, designers, developers and their clients which will normally ends up with clients' lost. This research suggests a technique for Virtual Building Visualisation and Inspection (VB-VIs) and investigates how this technique helps in producing a complete, proper and effective visual building presentation. It involves the utilization of tools that are common amongst architects, engineers and designers i.e. AutoCAD and 3DS Max and Quest3D for the creation of VB-VIs. Finally, this research discusses on the evaluation of the VB-VIs amongst the potential house/building purchasers. VB-VIs is a viable solution for architects, designers and developers in providing a cheaper, reliable and effective tool for visualisation and inspection of building designs.

The problems in conventional building visualisation and inspection are as follows:
??? Clients could not understand blueprints and architectural drawings
??? Cardboard models limit clients' view of buildings.
??? Predefined walkthrough animations are normally used for "high cost" and "big projects" only.
??? Clients are not able to appreciate building shape, colours and spatial features using conventional techniques.
??? Potential problems with buildings could not be detected using conventional techniques.

The VB-VIs provides engineers, architects, designers and their clients with:
??? Easier, faster and more effective visualisation and inspection of buildings.
??? Users are able to manoeuvre the building environment at their own pace.
??? Through visualisation, many unforeseen problems can be detected prior to building construction.
??? Convenient and easy access using normal computers.
??? Integrated 3D real-time visualisation and sound to enhance users' understanding of the building environment.

Sintok Kedah

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