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ID : tm287859756


Restoring Malay Identity Through Experimental Typography

Before modern Roman alphabet was introduced, it is said Malay community has been using Jawi as medium of writing. Jawi is an adapted Arabic alphabet and it is widely practiced in Nusantara or Malay Archipelago (Malaysia, Brunei, Indonesia, Southern Thailand and Southern Philippines). Unlike Arabic alphabet, Jawi script has extra letterforms, which are modified to represent certain vowels sounds that can only be found in Malay language. These letterforms are 'nga', 'ca','gaf','va' and 'nya'. Hence historian has regarded Jawi as the cultural heritage that symbolizes Malay sovereignty and civilizations. This study attempts to conduct formal analysis by looking at both roman and Jawi alphabets. Using vector design tool namely Adobe Illustrator, several exploratory design tasks were carried out. A method called Deconstruction and Reconstruction were used which involved three levels: 1) breaking the letterforms into smaller parts; 2) matching and combining the broken parts; 3) manipulating the parts to form a new style. The final output of this study is a multiple design of Jawi scripts.

Alor Gajah Melaka

ID : tm3005611027


Compact Planar Highly Efficient Antenna for WLAN Applications

A printed microstrip monopole is designed to be operated in WLAN frequency range, which is one of the most important data connectivity features required in mobile terminals. The antenna is designed in compact size and feed, with a parasitic and ground plane to replace large ground planes used in traditional monopole designs. Using a /4 transformer, the antenna is easily matched to any 50 transmission line and ports interface to RF front ends. The optimized design is fabricated onto low cost FR-4, a material widely used in the production of printed-circuit boards (PCBs). Such mature fabrication technology reduces inaccuracy risks and ensures consistency of measured results. Antenna return losses are less than -10 dB over the WLAN frequency range of 2.40 GHz - 2.48 GHz. This narrow band and yet efficient feature reduces the collection of other signals within the adjacent frequency spectrum. Radiation pattern of this antenna entailed a comparable gain and beamwidth against conventional monopole antenna.

Kuala Perlis Perlis

ID : tm3005811029


Embedded Linux Network Monitoring System (eLNMS)

For many years Internet and Intranet traffic monitoring application has been developed to be executed on personal computer (PC) with high processing power. Thus the benefit of low cost, small size and portability which embedded system has to offer has never been benefited by these kinds of applications. The emergence of embedded Linux had driven developers to take up the challenge of developing high processing power application on embedded Linux platform.This research describes the design and development of an Embedded Network Traffic Monitoring (ENTM) system based on single board computer (SBC) and an open source embedded Linux operating system (OS). The developed ENTMsystem is capable of probing network packets, analyze the probe data and display the results of the analyzed and raw data. This system is a handy device for network administrator in analyzing incoming and outgoing network traffic. The main hardware components of ENTM system are the TS-5400 SBC, LCD panel, keypad and Compact Flash (CF) card. The ENTM software system is composed of four modules namely System Control (SC), Network Packet probe (NPP), Packet Analysis (PA) and View Module (VM). The SC module act as an interface/menu to execute various functionalities of the system and the integration of external devices (Keypad and LCD panel) to the SBC. The NPP module capture packets from a network segment, extract the packets information and store them into a temporary data buffer for further analysis. The PA module keeps track of global and individual-host information into files for viewing. The VM is used to display the analyze data through any web browser. To ensure reliability and practicality, analysis of the system performance is significant. Thus, the ENTM system performance is compared against execution of the software on Desktop PC and Wireshark, a well known competitive network analyzer. The experimental results shows that the data capture and packet capture rates of ENTM system is very much identical (less than 0.5% variation) during execution on Desktop PC and Wireshark regardless of its low CPU speed and memory size. The results prove that ENTM design and implementation is highly competitive even though of the hardware specification has low processing power and memory.

Kuala Perlis Perlis

ID : tm3005911030


Embedded Prayer Time System

a) The product is used the GPS and Digital Compass to determine the prayer time and also the Qibla direction.
b) The function of this product is to compute five prayers time (Subuh, Zohor, Asar, Maghrib and Isya) and also included with Syuruk and Imsak.
c) The benefit of this product is to facilitate user (Muslims) to decide and to know their prayers time more accurately especially who are need to work outstation and also for those who are like to do any activities at outside of the countries.

Kuala Perlis Perlis

ID : tm3006611037


Multiband Rugged Bow Tie Antenna for Outdoor Application

Bow tie antenna are widely used because their exhibit a very low profile, small size, light weight, low cost, high efficiency and easy methods of fabrication and installation. This actractive rugged bow tie antenna design exhibits wide bandwidth and good radiation characterictis. Omni-directional antenna invented here have 65-89% efficiency with peak gain value is 3.8 dBi. and covers the 5 cellular bands. In general, the antenna is about 1.5 inches high, 5 inches in diameter, and built with a standard TNC male connector at the other end. The antenna will operate within any of the cellular bands between 806 MHz 960 MHz and 1710 MHz 2170 MHz, and should be built to operate in an outdoor environment. This antenna is for a low profile outdoor rugged antenna to be in typical outdoor applications such as ATM machines and vehicle installations.
The novelty comes from the antenna design, which is miniature for outdoor application and produce a linear, vertical polarization while the azimuth plane, (Horizontal) -3dB Beamwidth is omnidirectional. Out of the ordinary, the antenna was able to perform with great efficiency and obtain size reduction without ignoring bandwidth and gain.
This antenna is for a low profile outdoor rugged antenna to be in typical outdoor applications such as ATM machines and vehicle installations and will operate within any of the cellular bands between 806 MHz 960 MHz and 1710 MHz 2170 MHz.

Kuala Perlis Perlis

ID : tm3006711038


Network Eye

A portable network analyzer has been develop in this project. In runs on an embedded platform running Linux. This device enables real time traffic capture and storage. At the same time acts as a server to provide collected traffic statistics to enable network engineer to identify network problems. The collected data statistic is viewable using any web browser.

Kuala Perlis Perlis

ID : tm3006811039


Portable Fruit Maturity System

Non-destructive fruit maturity testing system utilising permittivity effect
High resolution DAQ capable of detecting 0.5 mV difference
Built in embedded system software to give real time result
Intelligence system approximating human pattern recognition
Light to move/operate and easy to use
The reason banana as fruit under test because its yearly round ability and easy visual inspection versus electronic maturity measurement

Kuala Perlis Perlis

ID : tm3006911040


Real-Time People Counting System

A first people counter systems based on image processing counting technology are introduce. This technology emitted zero radiation which is harmless to health compare to those with microwave sensor technology, harmful to human if expose in long period of time especially for staff nearby. Furthermore, the device is needed to generate and receive this way is highly expensive. Due to the motivation from above mention,problems and with the rapid advances in the field of image-processing these days, coupled with research into the requirements of economic type people counter, has lead us to developed real-time people counting system that that fulfill the needs and expectations of most demanding store, companies and organizations.

Kuala Perlis Perlis

ID : tm3007111042


The Design of Dielectric Loaded Helical Antenna for Local Area Network (WLAN) Applications

Helical antennas have been popular antenna configurations meant for various applications provided its simple structure. Studies on the best custom shape parameters dielectric loaded helical antenna for Access Point WLAN IEEE 802.11 b/g 2.4 GHz to 2.48 GHz applications had been done. It presents the investigation of a Novel helical antenna incorporated with Barium Strontium Titanate (BST). Methods and antenna assembly techniques are based on readings. Much scrutiny focuses on the parametric study of such antennas with the use of simulation tools CST Microwave Studio capable of performing multiple dimension parameter sweeps. The antenna impedance is optimized by varying the antenna geometrical parameters and the dielectric loading within transient solver. The antenna design is optimized for operation with two of the WLAN Access Points (APs) products already available in the market to determine its suitability, integration and as to provide an alternative piece to the manufacturers antennas arsenal. A helical antenna with a high permittivity dielectric loaded place in the middle of the helix is designed here should operate as the WLAN b/g Access Point. It is fed through a square flange jack SMA. The ground plane acts like a reflector is cut not bigger than 29 mm in radius. The antenna model resulted in producing higher gain than without incorporating BST as its dielectric.

Kuala Perlis Perlis

ID : tm3241413385


Write-Rite : Dsygraphic Children Writing Assistance

Write-Rite is a web-based software tool that allows dsygraphic children to practice the writing task with different level of difficulties. This product provides activities for dsygraphic children to work through to support them in developing the fundamental skills that handwriting demands.

Sintok Kedah

ID : tm3241613387


WebNRW: Web Based Non Revenue Water Management System

Non revenue water (NRW) figures for all the states in Malaysia are still above the Government targeted figures. The Government is keen on the NRW reduction programs as this will increased the revenue of the water authorities and indicated good governance.

Presently, NRW components have been identified by the water authority but there is no classification of NRW components in relation to the layout of the water distribution network. This is due to the unstructured data collection which resulted in difficulty in data consolidation. This make it impossible for the water authority to validate the NRW figures and therefore efforts in NRW reduction cannot be done.

A conceptual model for the water distribution network has to be formalized for the purpose of identifying the source/location of water loss and non revenue consumption. The NRW components will have to be classified according to the distribution network to capture the source and magnitude of the components. A work procedure to calculate and validate the NRW has to be formulated. This can be done when a detailed analysis on the distribution model and data is done.

Sintok Kedah

ID : tm3241713388


Web-based system to support mon-revenue water ( MRW) Management

Modeling the water system and the water system and the mon-Devenue water

Sintok Kedah

ID : tm3241813389


Web Based Virtual Tourism and 3D Handicraft Product Online

Recently, Virtual Reality (VR) is becoming more important in the world of tourism, especially as a tool for promotion and also entertainment (e.g. computer-generated amusements in leisure parks and virtual theme parks). Tourism activities have been expanding rapidly world wide and more people are traveling to the natural areas, converses the environment and sustains the well being of local people. Therefore, web based Virtual Tourism and E-Commerce sites begin to appear in the internet, making the virtual traveling and e-shopping more natural, attractive and fun experience. By using VR Panoramic technique for viewing the image 360?????, the experience of exploring a place and product display will be more exciting. The system also completed with the database of 3D handicraft product for every place that available in the VR panoramic views.

The development of Web Based Virtual Tourism and 3D Handicraft Products Online use some of the VR software that available in the market. The software used are MGI Photovista, MGI Photovista 3D Object and MGI Virtual Tour Maker. This system required a flexible manipulation, fast transmission and efficient storage for displaying the content. It consists of techniques that been used to develop web based system which are VR Panoramic view and VR Object Techniques.

Sintok Kedah

ID : tm3241913390


Web Application For Rural Crops: WebCrops

Rural areas need to have access to the most essential services. Delivering those services to rural areas can be done through the use of Information and Communication Technology (ICT). Considering the agricultural sector as one of the most important sectors in Malaysia, marketing agricultural products in rural areas is still achieved in traditional ways that do not employ the modern technology. This study introduces a new method for marketing agricultural products online that depends on visualizing the rural crops market for customers to expend the rural marketability. This study presents a WebCROPS prototype application for the case of Changlun, Kedah in Malaysia. WebCrops eliminates wholesalers, and focuses direct deals between farmers and customers.

Sintok Kedah

ID : tm3242013391


Web Agent Navigator

Studies have shown that there is a need to provide an alternative to the conventional keyboard and mouse input devices, not only because of the disability on the part of the users but also on the associated stress with the modes on interaction among normal people. To overcome all these difficulties, we invented Web Agent Navigator that applies a new approach using voice command in searching and navigating the web.

Sintok Kedah

ID : tm3242113392


VRTEM: Virtual Reality Technology In Museum

This study aims to identify the suitable model for building virtual museum and the essential elements for managing technology based product. Since the majority of these models derive from immersive virtual reality, a new architecture was formed with the basic elements involved in that environment. It has found that 3D models are a good attraction where user can experience the virtual as if it was reality. Lighting was used to brighten up the environment and the many interesting objects. Camera is used as an 'eye' view where users can freely walk through the environment from the camera view. collision detection was added in camera setting to ensure the collision in that environment truly occurs when user hits the project. While video are used to replace display screen in immersive environment, texture mapping are used to imitate reality surface objects. In addition, this study has discovered some design issues during development activity. This whole has adapted the Systems Development Research methodology. The key step includes the design and development of the Virtual Museum prototype itself. At the phase, besides management techniques of camera, lights and texture elements, the researcher also has succeeded in managing the walk through technique with collision detection and putting videos in VR. File management enable the researcher to access sources much easier. Indirectly, the development of this prototype has overcome these problems and answered the first research question all at one time. The outcome of this prototype was successfully developed using right development management techniques. Henceforth, this study also aims to test the usability of this system to users in using Technology Acceptance Model. Perceived usefulness, perceived ease of use and perceived enjoyment are the independent variables in testing intention to use by visitor. Theoretical framework was produced and hypotheses were developed and tested using Spearmen Correlation Matrix and Regression Analysis. It has found that all hypotheses were supported, where the most influent factor is Perceived Usefulness followed by Perceived Enjoyment and Ease of Use. The output of this research is the Virtual Museum prototype of Kedah State Museum, provided with interactivity and ability to represent the real physical environment digitally. Hopefully this research can be a guideline to virtual museum developers to develop video application and three dimension walk through system construction.

Sintok Kedah

ID : tm3242213393


Virtual Robot Arm In Assisting Robotics Students' Learning

Virtual Reality (VR), declared as the next step technologies after multimedia is believed to give a great impact in educational system as it provides alternative tools for teaching. With it enhance features it could be a turning point where it gives a new interesting and exciting environment that could motivate students' learning and interest in particular subjects. One of the benefits that VR offers is the ability to visualize physical object which student can have the trial and error session before actually practicing it on real things. Here comes to the point where the idea of having virtual robot in assisting students learning emerged. Instead of studying the physical robot in class, students can study the virtual robot on computer at home prior to class or even in the class itself

Students who ware taking the robotic courses in universities confront with the problems of the basic robotic principles understanding due to lack exposure. The same problem occurs in universities as more robotics equipment is needed to fulfill the needs of more students. The major problem facing many institution proposing a course in robotic is amount and type of students' exposure the real robots. It is important for the students to be exposed to the robots in their learning process. Due to the physical robot being expensive, many academics institution cannot facilitate enough robots to the entire class. Therefore, utilizing VR as a tool to develop fully-functional 3D virtual robots can substantially minimize the ownership cost.

This project focuses on utilizing VR technology for development of virtual robot to assist students' leaning. VR is a good solution to the hardware and time saving teaching method problem. This is due to its pervasive in its applications; the cost of the technology will eventually drop and the quality of experiences with VR system will improve.

With the prototype of virtual robot developed, its potential to oversea not only education but in construction, manufacturing, advertisement and marketing. For an example, firms and company can control their robot from the virtual robot. Training can be done preliminary by using virtual robot before handling physical robot. Hence this could reduce the cost of error during the manipulation of the physical robot.

The prototype developed can be commercialised to all of the institution which are teaching the robotics. It also have a potential to be commercialised to other industries which involved the robotic course.

Sintok Kedah

ID : tm3242313394


Virtual Property Visualization And Marketing Solution

One of the problems of marketing properties in Malaysia is that the buyers have to be financially committed before they are able to view the interested properties. This sometimes creates dissatisfaction among the buyers who wish to see the real properties before making any financial commitment. Consequently, many potential buyers face the problems of effectively searching for properties that comply with their specification. Building visualization based on the conventional technique such as blueprint, architectural drawing, cardboard model and predefined walkthrough animation have been used by architects, designers and building developers to explain their ideas to their clients. They are well known to be proficient in three-dimensional visualization from two-dimensional maps. However, their clients generally are not. The implication of incomplete and improper visual presentation is that it will cause poor communication between the architects, designers, developers and their clients which will normally ends up with clients' lost. This research suggest a technique for virtual building visualization and inspection and investigates how this technique helps in producing a complete, proper and effective visual building presentation. It involves the utilization of tools that are common amongst architects, engineers and designers i.e Auto CAD and 3DS Max, and Quest 3D for the creation of the prototype.

Sintok Kedah

ID : tm3242413395


Virtual Interview Trainer using Speech Recognition

Virtual Interview Trainer (VIT) is an application that prepares the students for job interviews by means of a virtual interview training method. It trains them by having an avatar to interact with asking common job interview questions. The interview is recorded and can be replayed for self-monitoring. This helps improve the confidence of the students to communicate in English. VIT has an integrated automatic speech recognition (ASR) capability which recognizes certain verbal responses. It uses a novel single frame spectrum envelope method which is faster to process speed and accuracy compared to conventional multiple frame speech recognition processes like Mel-Frequency Cepstral Coefficient (MFCC). This trainer also displays the interview performance score according to the interviewees verbal responses. If the interviewee failed to perform well, the avatar will angrily cut short the interview.

Sintok Kedah

ID : tm3242513396


Virtual Flood Management Support System

Flood is a type of natural disaster which needs prompt response from the responsible agencies in managing the emergency situation. In Malaysia, flood management involves multiple agencies that operate as one committee at three different levels; district, state and national. Flooding can occur at any time and any place due to the changes in global weather and development. People were caught in flooding unexpectedly due to unawareness of oncoming flood and agencies involved in providing assistance were unable to operate efficiently due to lack of information and uncertainty. The difficulties observed in manually managing flood at various levels and places in Malaysia have motivated this work in developing a virtual flood management support system.

Inefficient and delay in response during flooding is the major problem of disaster management in many places of the world especially in developing countries like Malaysia. This is due to the absence of the disaster management system that can be used by the flood committee. A computer support system is required in assisting the response committee to provide prompt response to the flood victims. The committee should be able to access the system virtually as communication between from one place to another is not possible during flooding. The system should be comprehensive enough in recording and providing data and information related to flood activities such as flood alertness, flood response and flood reporting.

Virtual flood management support system is developed to improve the overall flood management operation of the flood committee. The system is intended to record and provide information on flooding and support the various activities in the three phases of flooding: before, during and after.

The virtual flood management support system can be used by the flood management committee at either national, state or district level. This system provides, the management of flood response activities as well as producing reports when flood is over. Prompt response to the flood victims can be provided by the agencies that are responsible in managing the emergency situation. This system provides the recording of information related to the flood management support activities and the committee can use the information for decision making.

The system can be used by all flood management committee in Malaysia at various levels of management. It also can be customized to meet the international requirement of managing the flood operations.

Sintok Kedah

ID : tm3242613397


Virtual Building Visualisation and Inspection (VB-VIs)

Building visualisation based on the conventional technique such as blueprint, architectural drawing, cardboard model predefined walkthrough animation have been used by architects, designers and building developers to explain their ideas to their clients. They are well known to be proficient in three-dimensional visualisation from two-dimensional maps. However, their clients generally are not. The implication of incomplete and improper visual presentation is that it will cause poor communication between the architects, designers, developers and their clients which will normally ends up with clients' lost. This research suggests a technique for Virtual Building Visualisation and Inspection (VB-VIs) and investigates how this technique helps in producing a complete, proper and effective visual building presentation. It involves the utilization of tools that are common amongst architects, engineers and designers i.e. AutoCAD and 3DS Max and Quest3D for the creation of VB-VIs. Finally, this research discusses on the evaluation of the VB-VIs amongst the potential house/building purchasers. VB-VIs is a viable solution for architects, designers and developers in providing a cheaper, reliable and effective tool for visualisation and inspection of building designs.

The problems in conventional building visualisation and inspection are as follows:
??? Clients could not understand blueprints and architectural drawings
??? Cardboard models limit clients' view of buildings.
??? Predefined walkthrough animations are normally used for "high cost" and "big projects" only.
??? Clients are not able to appreciate building shape, colours and spatial features using conventional techniques.
??? Potential problems with buildings could not be detected using conventional techniques.

The VB-VIs provides engineers, architects, designers and their clients with:
??? Easier, faster and more effective visualisation and inspection of buildings.
??? Users are able to manoeuvre the building environment at their own pace.
??? Through visualisation, many unforeseen problems can be detected prior to building construction.
??? Convenient and easy access using normal computers.
??? Integrated 3D real-time visualisation and sound to enhance users' understanding of the building environment.

Sintok Kedah

ID : tm3242713398


Virtual Building Visualisation and Customisation (VB-ViC)

This research suggest a technique for Virtual Building Visualization and Customization (VB-ViC) and investigates how this technique helps in producing a complete, proper and effective communication between client and designers/developers. It involves the utilization of tools that are common amongst architects, engineers and designers i.e. AutoCAD and 3DS Max, and Quest3D for the creation of VB-ViC. Finally, this research discuss on the evaluation of VB-ViC amongst the potential house/building purchasers. VB-ViC is a viable solution for architects, designers and developers in providing a cheaper, reliable and effective tool for visualization and discussion of building design.

Sintok Kedah

ID : tm3242813399


Videography Lesson via FunEE Learning Material

Fun and Entertaining eLM(FunEE Learning Materials) is a concept that adopts the "reality TV show" in teaching and learning. Contents in FunEE materials are clasified into planned and unplanned. Planned content are outlined based on the course objectives.

Sintok Kedah

ID : tm3243013401


UUM COB Voting System

Every time university carry out students' election there spark a lot of grievances from the students either because their schedule are tight or long queue at the election cast stations. Thus, COBVOTS is designed to overcome these grievances. Under the system students must registered themselves to be an eligible voters. Their mobile numbers will be captured for the purpose of validity. Qualified candidates have to register themselves and a specific voting code will be assigned to each of them. Voters can see the candidate's information and the assigned code via internet. After registration students can cast their votes at anywhere they like and within a specified range of time without queuing and cancel their classes. There is no spoil vote. If a student votes error the system will reply immediately to revote. In the process of voting, students are requested to cast their vote via SMS to GMS which then connected to a server to verify their eligibility and validate their votes for the purpose of integrity. The results of the election can be seen on the screen immediately by the students via internet.

Sintok Kedah

ID : tm3243113402


UUM COB CELCOM Reload System

Under the normal operation of the mobile prepaid top-up reload system direct interaction is made available between the Telco and the elected and the elected dealers via mobile phone. Such situation does not give the opportunity to the entrepreneur students to participate in the top-up business. Thus, in order to overcome this a second phase for top-up reload system were designed to allow students to get involved actively in the top-up business. Under this system students can use their own mobile phone to do business anywhere in Malaysia. Besides that the students also able to see and kept their business information via a web master. This system not only creates opportunity to the students but also enhancing sale by introducing a new mobile top-up business.

Sintok Kedah

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